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April 29, 2007

:: Oscuro's Oblivion Overhaul v1.3

Gameplay ImprovementOOO is a major redesign of thousands of aspects of the experience of Oblivion. It incorporates dozens of existing mods, and adds new dungeons, underwater life, new races, and brings back slave traders in Cyrodiil among other things.

Official page for this project

Official video


Status: Version 1.33 is out !

Note: Remember to recreate the Bashed Patch file if you are using TNR in combination of OOO. 

Additional resources :

OOO - Getting started page

Known incompatibilities (MMM, FCOM, etc)


 

 

April 24, 2007

:: TNR - All Races v1.01

A massive redesign of most NPCs in Tamriel. This mod updates 1700 NPCs from all major races and gives them unique looks and personality.

Next releases will focus on Vampires and Shivering Isles.

(Continue reading for instructions on how to make TNR compatible with OOO)

 

 

How to make TNR compatible with OOO ?

Install Wrye Bash to create a path that will merge NPC faces with changes made by OOO.

Instructions from the Readme file :

Assuming you already have the recent Bash installed:

First, UNcheck the TNR mods in the main Mods listing. This will cause the Bashed Patch to completely merge them into itself when it's updated.
* Second, make sure that your TNR mods are in correct load order. The newest mods should have more recent dates. (This is so that changes from e.g., TNR Bretons override the merged TNR All Races.) For more info on sorting, see Set Load Order.
* Next, find your Bashed Patch file (most likely near the end of the load list). If you don't have one, then copy the blank one from Oblivion\Mopy\Extras to your Oblivion\Data directory.
* Right click Bashe Patch and select 'Update Patch...'
* Turn on the "NPC Faces" patch component. (You may want to turn on other patch components too, e.g. leveled lists).
* Click OK to update the patch. Faces from the TNR mods will be grabbed from TNR esps, merged in on top of any other changes to those NPCs (e.g., from OOO, UOP, MMM, etc.) and included in the update patch mod.
* Be sure to include the Bashed Patch esp in your load list!

April 22, 2007

I just went through a major optimization.

After backing up Oblivion.ini and let the game create a new one, I got rid of several tweaks that do not make sense any more with the 1.2 version of Oblivion.

Then I installed Oblivion Script Extender (OBSE)  which is a requirement for the Streamline 1.0 mod, and experienced a significant improvement of framerate overall. Some crash still persist - they could be due to corrupt saved games with Quicksave. I will have to check that out.

Note: Streamline 2.0 is out (04/25/2007)

Uninstalling Iolo System Mechanic and installed Diskeeper, with automatic defragmentation of C and Game drive. The game seems more stable now.

April 20, 2007

Exnem Eye Candy female body

Textures -  This mod replaces the default mesh for female body by a more 'feminine' one. This is one of a few body replacements available. I happen to like the proportions of this one (not too extreme nor too skinny, although the shoulders and hands are a little too large).. .and judging from the number of clothing mods updated to use this shape, I am not the only one.

FEMALE EYECANDY BODY REPLACER Underwear version - v1.0

FEMALE EYECANDY BODY REPLACER Nude version - v1.0

FEMALE EYECANDY WARDROBE

Continue for a list of mods that update existing armures, clothing to this particular body mesh. 

 

There are simply too many Exnem compatible pieces of clothing or armor to list here.
Instead, try a search for 'exnem' at TES Nexus .

Here are a few useful compilations to get you started:

- Clothing and armor replacer for Exnem (complete)
- Oscuros Oblivion Overhaul (OOO) armors for Exnem
- apachii Goddess Store