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April 25, 2008

Lore in Oblivion refers to the background story of civilizations, gods and heroes of Tamriel, spanning over millennia. Mods try to enrich the Lore, complete it and in many cases, simply ignore it and focus on improving the game itself.

Modder giskard has been working on expanding on the Lore with several extraordinarily detailed mods :

- Kvatch Aftermath
- The Origin of the Mages Guild
- The Necromancer
- Fighters Guild contracts
- The Elder Council and its Temple of the One add-on.

These mods are essential improvements to storylines dropped by Bethesda during the course of making the game.

March 18, 2008

This ambitious project is a futuristic retelling of the fate of the Dweemer and their relationship with the extinct race of the Ayleids.

CORE 1 is already released, but it is only a preview of the next chapter in the series.

CORE 2 is still in progress with some very exciting screenshots and videos of new environments, weapons and armors.

Both projects have been under work for nearly two years now.

As of March 2008, a standalone spinoff was started around a new set of Ayleid Armor.

January 28, 2008

"A new batch of beasties..."

WAC is a highly anticipated collection of wild animals for Oblivion.

The mod will include primates, zebras, gazelles, felines, pixes and even some nasty underwater animals (the list of all animals is available).

No ETA yet, but a placement map is in the works and corepc has offered to include at least some of these beasts in a future version of MMM.

August 20, 2007

Real Swords - 100+ weapons for ElderScroll IV: Oblivion

Modular collection of realistic swords and armors, inspired by real historical weapons and grouped by races.

Status: Partially released. 6 races done - 4 races and 5 modules to go.

August 14, 2007

Vvardenfell-glass-armor.jpg

:: New Vvardenfell Glass Armor

A much anticipated re-creation of the glass armor style from the Vvardenfell province, arguably one of the best looking armors in TES III:Morrowind.

The armor will come in two version - as a replacer for the standard glass armor in TES IV:Oblivion or as new items with quests. They are coming with multiple color versions, glowing special effects, new spells, a full spread of associated glass weapons and new glass Atronarchs.

Status: Released when it is done.

June 7, 2007

I will use this section for a list of ideas of mods or fixes to Oblivion I would love to see. Feel free to contact me if you know of mods that already exist around these ideas or if you feel like taking on anything from this list as your own mod.

1) Aging

Age your character and make him/her take more wrinkles as years go by (although character last rarely for years in the game).

2) Hair, nails and makeup

Allow to change some of the features in-game such as haircut, beards, make up or tattoos.

3) Visible sickness

Change the facial feature when sick and restore it afterwards when healed (a little like the vampire face).

4) Imperial legion and forts

Something I would love to see is a mod around those Imperial Guards patrolling the roads. Where do they sleep ? on their horses ? where do they eat ? do they even take breaks from their jobs ?

I have seen a thread a long time ago asking for forts to be rebuilt, and someone even released a mod that does just that for one of the forts, but what I would like to see is more than just one fort.

How about some barracks in key locations on the map ? make the patrols return to the barrack periodically and leave them again later.

How about some Legion camps in the wilderness ? with tents neatly organized in rows and some wooden fortifications around them (like the defenses around Kvatch). Some NPCs could be there too to provide support, cooks, merchants, etc... what about their girlfriends, wives, children ?

What about the guards ? outside of attacking the stray creature or bandit trailing you, they don't seem to be doing much. Make them work ! lock the city gates at night and have the player talk to the guard to open the gate in the middle of the night. Price could vary depending on speechcraft or fame. If you are wanted, forget it and sleep outside. The same thing could go for castles.

5) Treasure hunt

I have seen a couple of mods with hints to a treasure but I would really love a challenging full scale mystery on the footsteps of the DaVinci Code or movies such as National Treasure, Indiana Jones or Lara Croft. 

What I would like to see is clues leading to other clues, riddles, dead ends, misdirections and most important, a background story centered around some sort of grand prize.

The prize itself is not important - it may even have been already plundered by the time you get to the end. The fun of the quest would be in the discovery of the riddles.  

6) Easter eggs

A fun mod that would simply add cameos or references to well known stories from Arthurian Legends, Monty Pythons movies, Lord of the Rings, Harry Potter, etc...

7) Corpse Decay

Along the same line as 'Aging' this mod would gradually replace the various 'roadkills' of outlaws, bandits, and other collateral damages, first by the decaying corpses of zombies, then by a skeleton, and finally, by small bones (for humanoids). For other species, bones would suffice.