Showcase materials for Vue 6

An archive of custom materials I created as practice or for testing purpose.
For now, I only have them wrapped into a single .vue scene.

Simply download the scene, open it in Vue and save the materials you want from the Material Editor.
I only have Vue 6 Infinite, so if anyone with Vue 6 or Vue 6 Easel could try these out and tell me if they work, I would package them as individual mats and place them in the freestuff area.

Regarding the materials with Sub Surface Scattering effect, you will have to adjust the depth of the translucency and the direction (more or less backward) depending on the size and geometry of your object. Intense lights help a lot to bring out the effect.

One word about ‘Banded toon’.
This shader is a little more advanced than the others.
The gradient is hard coded to point into the direction of a single point in space (which should be the main source of light).
To change the direction, edit the material in the editor, and replace the X,Y,Z coordinates of the ‘vector’ node.
Another word of warning…. I left Displacement turned on with a high value (1.0) for the shader Flesh.
You will want to play with that value if you don’t want your object to be heavily distorted.

%d bloggers like this: