Complex mods interactions

Another example of complex mods interactions

The Hunger effect from ‘Survival Suite:HTS’ kept stopping for some reason. I tried other Hunger, Sleep packages and they ended up interfering with encumbrance and other effects from ‘Mighty Magick’. 

Looking at conflicts with OBMM, I found an overlap between ‘A new beginning’ and ‘Survival Suite:HTS’ around the Player object. 

‘A new beginning’ and ‘Survival Suite:HTS’ both change the Player object (HTS adds a script and ANB adds inventory – armor, weapon and clothing). Placing ‘A New Beginning’ last gave me the corrct inventory but the script from HTS was lost. Placing the mod before HTS resolved that, but I did not have the inventory any more.

On top of that, ‘More Realistic Encumberment’ calculates new encumbrance values based on the assumption that initially, the player is not wearing anything else than the sack cloth from the prison tutorial.The weight from the new inventory provided by ‘A new beginning’ was enough to throw these calculations off and block the encumbrance effect.

Using all three mods together made them interfere with each other.

Solution:

Load ‘ A new beginning’ first, for the quests fixes.

Then load HTS(*), modifed using the editor to replace sack cloth by other clothing of same weight and recreate part of the inventory added by  ‘A new beginning’ without adding more weight than the default configuration.

Finally, load ‘More Realistic Encumberment’ last to make sure the values are set correctly.

Conclusion:

Watch out for other mods that change either Player characteristics, inventory or default scripts. They can have a lot of hidden interactions.

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