I’m seriously getting sick of this endless round of interferences between mods. It feels like each time I fix something, another conflict appears. It’s not longer Oblivion I am playing, but a sick version of ‘Wack a mole’.
I decided to simpify number of mods I am using for a while and see if I can make sense of these endless conflicts:
– Disabled Knights of the Nine and Shivering Isle until I am done with Main quest. I have too many quests to work on before I can start these standalone modules anyway.
– Disabled advanced items such as Mythic Weapons, Phenix armor etc… I will activate them one by one at a later date. For now, I have plenty of content from OOO and MMM o keep me busy.
– Disabled Soulgem and Lantern mod to see if they are replaced by OOO.
– Deleted some less important mods ; Daedric seducers (already included in MMM), Adonnay Elven Longblades (already included in Elven Weaponry), Tamrielic Artifacts (prefered to keep Old School Artefacts instead).
Between these issues and the pending arrival of final versions of Streamline, OOO and fixes to MMM, I guess all I have to do is forget about playing the game yet again and go back to quick test sessions instead.