Tag: Elder scrolls

Changed look and feel of the site

I found this ‘papyrus scroll’ theme while upgrading the site to a new version of Movable Type – it feels much more appropriate for an Elder Scrolls site. I also decided to revise the structure of the site itself. Instead of a chronological log of updates about mods, the site will read more like a book of articles about my…

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Official plugins unnerfed

:: Official Plugins Unnerfed v1.0 Gameplay Improvement – This mod removes the annoying popup quests from official mods and actually blends them in with real events and quests during the game. Was it this difficult that Bethesda couldn’t do it ?! Note: Discarded because  this mod is designed to replace the official esp files, which is an issue in case…

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Unique Landscapes

‘Unique Landscapes’ is a very ambitious community project aiming at changing entire areas of the game into unique places modeled after such diverse landscapes as swamps, lush orchards, rolling hills or steep gorges. Each area is a project in itself, designed to keep changes to the map to mostly cosmetic ones and minimizing overlap with other Unique Landscapes. :: Beaches…

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Lore Creatures Expansion (LCE)

LORE CREATURE EXPANSION v1.4 Gameplay –  This mod adds several creatures that were included in previous games from the Elder Scrolls series, but were missing in Oblivion (Hunger, Spiders, Dwemer mechanical gardians, Golden Saints, etc). Update: I disabled this mod since most of the creatures introduced are now included in both Martigen’s Monster Mod 3.0 and Oscuro’s Oblivion Overhaul 1.32,…

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Optimizing Oblivion

Here are a few tweaking guides for Oblivion that helped me squeeze some performance from this game: Optimizing Oblivion v3.0: Into Modblivion (atomic pc) Oblivion Tweak Guide Note: ‘over tweaking’ the oblivion.ini file can result in degraded performance. Especially if you switched to the 1.2 version of the game (either with the official patch or through Shivering Isle). If you…

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