After a few months dealing with a multitude of mods for Oblivion, here are a few rules I have come to follow: – Save a copy of the original archive of every mod you care about (zip, rar, 7z files). I ran into a few situations where a new version of a mod introduced issues or features that I didn’t…
Tag: Elder scrolls
How to use OOO, MMM and other mods together ?
The real exciting news of the week was the much anticipated release of OOO 1.3 – Oscuro’s Oblivion Overhaul. After playing it a bit, it looks well worth the wait (and the trouble of installing it). Making this mod coexist with several other mods can be tricky as it incorporates versions of existing mods and flat out conflicts with others.…

Illumination Within Revived (IWR)
:: Illumination Within Revived Optimised v1.0 Atmosphere Improvements – Extends the work on lighting in windows of buildings introduced by ‘Illumination Within’ to all cities in the game and optimizes the scripts to be more CPU friendly. A must have to add some life to cities at night. Note: This is an upgrade from the original mod. It is meant…
How to install official mods ?
Purchased a new official mod and got the same, disappointing, pop-up quest out of nowehere when I activated it (speaking of activation, these official mods are a pain to activate. I had to start my PC in Safe Mod every single time I wanted to get past the activation code to actually install the thing).
Odd conflicts between mods
I recently downloaded updates to several mods. Soon after, Oblivion refused to start (frozen during Loading sequence). After much tweaking I traced back the issue to three updates: – Mighty Magick 4.5 – Arcane university revamped – Cyrodiil Transportation Network The issue with MM was resolved with a further update (apparently, I the update I first caught was corrupted when…
Creatures alive and University Revamped
:: Creatures Alive v1.3 Gameplay Improvement – Adds life-like behavior to most creatures in Oblivion. Young creatures who will follow their ‘mother’. Creatures will hunt and eat foods found in Tamriel that they would in real life. Creatures will ‘drink’ periodically during the day at nearby bodies of water. Creatures will generally behave in a more realistic fashion. Ex: Mudcrabs,…
Performance issues resolved
I took some time over the holiday to reinstall the last round of plugins, one set at a time, to try and trace back the source of my performance problems. Thanks to the Oblivion Mod Manager (OBMM) – timeslip.users.sourceforge.net/ – I traced the issue back to the ArchiveInvalidation.txt file used by many mods to point Oblivion to new locations of…
Performance issues
The first official patch was released yesterday (v1.1). Curiously since installing it, I am experiencing very long delays when starting the game. Going from the initial ‘Bethesda’ video to the first ‘Loading’ screen (before even getting t the main menu) takes up to 20 minutes ! I am not sure if this is caused by the patch itself, a mod…

The Elder Scrolls are back
Oblivion is here ! The discovery of the new world of Oblivion and the re-discovery of the depth of Morrowind (enhanced with years of mods) are perfect occasions to open a new site – The Elder Scrolls Trekker – dedicated to the two games.

First steps in Oblivion
The wait is over. I got my hands on a copy of Oblivion. Like many fans of the Elders Scrolls series out there, I had been waiting this release with a mix of anticipation and fear. Anticipation for the wonderful improvements promised by Bethesda. And fear of the inevitable disappointment at some of the changes that would be introduced. Bethesda…