
CG Workshop – Becoming a better artist with Robert Chang

Sub Surface Scattering is one of those buzzwords you come to find in 3D graphics. it is also the behaviour of light bouncing back to the surface of translucent objects such as marble, skin or wax. Here is an excellent tutorial about Non-Physical SSS Tips, with examples and illustrations of the phenomenon and how to simulate it.
Opponents of Computer Graphics as an art form are often tempted to fall for the myth that making images on a computer is as easy as a few ‘point and click’ operations, and therefore remove all technical and artistic value to CG creations. What they seem to forget is that CG graphics are governed by the same rules of composition,…
It is not necessary to invest (or steal) into expensive software to get impressive lighting results. Vue d’Esprit 4, or in this case Bryce, are perfectly adapted to simulate advanced lighting techniques. This tutorial on simulated HDRI from Azagoth provides tips to obtain realistic lighting – check out his gallery for amazing images in Bryce. This technique builds on a simple…