Tag: Mods

The quest continues

The Quest for a playable Oblivion is starting to feel like going after the Saint Graal. After a year and a half, almost 20 Gb of downloads, hours of debugging, testing and countless crashes, I have yet to play with a steady character for more than a few weeks. Sometimes the goal seems almost within reach… so close I become…

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A bug ? Example of interaction between mods

Tonight I had a good example of how interactions between mods can look like bugs. I was trying to find a way to fix an issue between the lightning effect from ‘Storms & Sound’ and the rain effects from ‘Natural Environments’ (sometimes, the whole sky stays bright after a lightning strike). In the process of my troubleshooting, I ended up…

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Possible causes of crash for Oblivion

– Conflict between mods Solution: Disable mods one at a time until your game doesn’t crash anymore (or crashes less). Do not save over your current game while testing – create new test saves. – Bad load order between mods Solution: Study Readme files for your mods and use Oblivion Mod Manager (OBMM) to move mods around. There are a…

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Issue with Shady Sam

I recently ran into a glitch with Shady Sam (shady vendor hiding next to the Imperial City barns). I narrowed it down to ‘MMM – resized races’. With that plugin, Sam attacks me. He is friendly without it. However, I looked in OBMM – there were no reported conflicts between this plugin and Sam. The only overlap reported with Sam…

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Can mods mess up my computer ?

They can mess up your saved game or your Oblivion install as a whole if you are not careful and just install lots of mods to try at once. There is no way they can mess up your computer though (unless you download the mod from an unsafe source and you are not using an anti-virus… which can always happen…

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How to get a list of enabled mods ?

There are a few ways to create a list of currently used mods. One method consists in using the command prompt of Windows to create a list of .esm and .esp files in your Oblivion/Data folder. The method itself is described in details in the Oblivion Mods FAQ section of the The Elder Scrolls Wiki.  The second method is provided…

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How to find the right load order ?

The method I follow is roughly around this model : ESM files first (they are loaded first anyway but it doesn’t hurt forcing the order) Official plugins Unique landscapes 1 Textures modifications Weather modifications Light modifications OOO mods MMM mods PJ compendium Supreme Magicka other Spell effects New armors and weapons New NPCs Unique landscapes 2 (some UL mods have…

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