[REL] Morrowind Comes Alive 5.1 – The Elder Scrolls Forums Update:
Tag: Mods
What is the matter with Knight of the Nine ?
Known issues with Knights of the Nine : – should be loaded at the end of load order – increases chances of crash on exit (sometimes 100% with certain mods loaded AFTER Knights.esp)
Unique Landscapes
‘Unique Landscapes’ is a very ambitious community project aiming at changing entire areas of the game into unique places modeled after such diverse landscapes as swamps, lush orchards, rolling hills or steep gorges. Each area is a project in itself, designed to keep changes to the map to mostly cosmetic ones and minimizing overlap with other Unique Landscapes. :: Beaches…
Redesigned Vivec
Redesigned Vivec
Lore Creatures Expansion (LCE)
LORE CREATURE EXPANSION v1.4 Gameplay – This mod adds several creatures that were included in previous games from the Elder Scrolls series, but were missing in Oblivion (Hunger, Spiders, Dwemer mechanical gardians, Golden Saints, etc). Update: I disabled this mod since most of the creatures introduced are now included in both Martigen’s Monster Mod 3.0 and Oscuro’s Oblivion Overhaul 1.32,…
The Imperial Library
The Imperial Library
Visual improvement for Morrowind
ISATHARS MORROWIND TEXTURE REPLACEMENT PART 1 LANDSCAPES Good to see Morrowind is far from being dead now that Oblivion is out.
Optimizing Oblivion
Here are a few tweaking guides for Oblivion that helped me squeeze some performance from this game: Optimizing Oblivion v3.0: Into Modblivion (atomic pc) Oblivion Tweak Guide Note: ‘over tweaking’ the oblivion.ini file can result in degraded performance. Especially if you switched to the 1.2 version of the game (either with the official patch or through Shivering Isle). If you…
Lessons learned from managing Oblivion Mods
After a few months dealing with a multitude of mods for Oblivion, here are a few rules I have come to follow: – Save a copy of the original archive of every mod you care about (zip, rar, 7z files). I ran into a few situations where a new version of a mod introduced issues or features that I didn’t…
How to use OOO, MMM and other mods together ?
The real exciting news of the week was the much anticipated release of OOO 1.3 – Oscuro’s Oblivion Overhaul. After playing it a bit, it looks well worth the wait (and the trouble of installing it). Making this mod coexist with several other mods can be tricky as it incorporates versions of existing mods and flat out conflicts with others.…