Are you getting the sound effect of a spell every 5 to 10 seconds after you started wearing a particular item or being affected by some other mod ? You are most likely victim of a conflict between mods in which one mod is altering the way some magic effect is working in order to create a new effect, which…
Tag: Troubleshooting
How to bring Oblivion closer to the Morrowind experience ?
I’d say you can get very close to the same gaming experience. I still miss the customizable interface from Morrowind, the text based storytelling (a lot richer than voice acting) and levitation also to some extend (I know there is a mod for that but I got used to not having it by now) but that’s about it. First, some…
How to debug a large amount of mods at once ?
If you are in a mod debugging phase, the best approach is to create a base character without any mod – save it at the beginning of the prison cell tutorial and save it just before the exit of the sewers (in case you want to make changes to the race or class later). Once the character is saved, reactivate…

How to fix missing meshes ?
Missing meshes appear as yellow squares with a giant exclamation mark. The official patch version 1.2 (included with Shivering Isles) introduced a ‘fix’ that replaces missing meshes by these giant yellow markers instead of just ignoring them. Read below for instructions on how to fix missing meshes.
How to reduce crashes to desktop or on exit
I used to have systematic crash on exit after installing/removing/tweaking mods for a few months. I went through the pain of doing a clean install, with only the mods I found absolutely necessary, and used OBMM along the way to keep things clean. A good load order is vital to avoid crashes (for example, Knights of the Nine is known…
ArchiveInvalidation Invalidated!
Based on the observation that the .esp file from Shivering Isles seems to be doing nothing more than registering new resources in the game, famous modder Quarn released a clever alternative to OBMM and Archive Invalidation files. ArchiveInvalidation Invalidated! v1.1.0
Streamline and OBSE
I just went through a major optimization. After backing up Oblivion.ini and let the game create a new one, I got rid of several tweaks that do not make sense any more with the 1.2 version of Oblivion. Then I installed Oblivion Script Extender (OBSE) which is a requirement for the Streamline 1.0 mod, and experienced a significant improvement of…
What is the matter with Knight of the Nine ?
Known issues with Knights of the Nine : – should be loaded at the end of load order – increases chances of crash on exit (sometimes 100% with certain mods loaded AFTER Knights.esp)
Lessons learned from managing Oblivion Mods
After a few months dealing with a multitude of mods for Oblivion, here are a few rules I have come to follow: – Save a copy of the original archive of every mod you care about (zip, rar, 7z files). I ran into a few situations where a new version of a mod introduced issues or features that I didn’t…
How to install official mods ?
Purchased a new official mod and got the same, disappointing, pop-up quest out of nowehere when I activated it (speaking of activation, these official mods are a pain to activate. I had to start my PC in Safe Mod every single time I wanted to get past the activation code to actually install the thing).