{"id":113,"date":"2008-01-30T09:46:52","date_gmt":"2008-01-30T09:46:52","guid":{"rendered":"http:\/\/www.alquier.org\/linfa\/play\/2008\/01\/30\/with_or_without_mods\/"},"modified":"2008-01-30T09:46:52","modified_gmt":"2008-01-30T09:46:52","slug":"with_or_without_mods","status":"publish","type":"post","link":"http:\/\/www.alquier.org\/laurent\/sites\/2008\/01\/30\/with_or_without_mods\/","title":{"rendered":"With or without mods"},"content":{"rendered":"<p>Someone in the Bestheda forum asked for <a href=\"http:\/\/www.bethsoft.com\/bgsforums\/index.php?showtopic=803501&amp;st=0\">comparison screenshots of Oblivion with and without mods<\/a> to convince a friend of the importance of a modded game over a console. <\/p>\n<p>It occured to me that textures alone was not enough to really showcase the power of mods &#8211; most mods add subtle details that take some time to identify for an untrained eye.<\/p>\n<p>So I took some images from the <a href=\"http:\/\/tamrielchronicles.com\/html\/screenshotspc.html\" target=\"_blank\">official screenshots<\/a> &#8211; both pc, xbox and ps3 &#8211; and tried to match them as much as possible with my modded game.\n<\/p>\n<p><b>Anvil docks<\/b> &#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/anvil-vanilla-xbox.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/anvil-vanilla-xbox-small.jpg?w=848\" alt=\"Vanilla (Xbox)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/anvil-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/anvil-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><\/p>\n<p><i>&#8211; Mods used: Qarl Texture Pack 3 Redimized, Natural Environments, Better Cities Anvil, Alienslof&#8217;s Robe Trader, Streamline<\/i><br \/>&#8211; Notice the mountains visible in the background behind the castle and the difference in texture for distant land<br \/>&#8211; The difference of colors is due to Natural Environment. I personally like the Yellow hue that NE gives to the atmosphere. Vanilla Oblivion look colder most of the time. For a Blueish hue, you can use the alternate weather system AWS.<\/p>\n<p><b>Skingrad Fighter Guild porter <\/b>&#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/guild-porter-vanilla-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/guild-porter-vanilla-pc-small.jpg?w=848\" alt=\"Vanilla (PC)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/guild-porter-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/guild-porter-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><\/p>\n<p><i>&#8211; Mods used: Qarl Texture Pack 3 Redimized, Tamriel NPC Revamped, Django&#8217;s Unique Features, Oscuro&#8217;s Oblivion Overhaul<\/i><br \/>&#8211; The Guild Porter has freckles<br \/>&#8211; Note that the elf fighter is dressed down (civilian clothes) in the morning. She is not always wearing an armor.<\/p>\n<p><b>Imperial City view<\/b> &#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/ic-vanilla-ps3.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/ic-vanilla-ps3-small.jpg?w=848\" alt=\"Vanilla (PS3)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/ic-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/ic-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><br \/><i><br \/>&#8211; Mods used: Qarl Texture Pack 3 Redimized, Natural Environments, Better<br \/> road signs, Enhanced water, Almost Everything Visible When Distant, HTF noise replacer, BTQ Landscape LODs,<br \/> Streamline, More immersive interface<\/i><br \/>&#8211; Notice the distant bridges (left), dock (right) and village at the top of the hill (left) from AEVWD<br \/>&#8211; The haze around the city itself and the reduced amount of grass are due to Streamline<br \/>&#8211; Notice the discrete HUD in the bottom corner from a More Immersive Interface<\/p>\n<p><b>Outside Prison Sewers<\/b> &#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/prison-sewer-vanilla-ps3.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/prison-sewer-vanilla-ps3-small.jpg?w=848\" alt=\"Vanilla (PS3)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/prison-sewer-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/prison-sewer-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><\/p>\n<p><i>&#8211; Mods used: Qarl Texture Pack 3 Redimized, Natural Environments, Unique<br \/> Landscape Imperial Isle, Enhanced water, Almost Everything Visible When<br \/> Distant, HTF noise replacer, BTQ Landscape LODs, Streamline<\/i><br \/>&#8211; Notice the changes on the dock and the other side of the water (right) from UL City Isle<br \/>&#8211; The ayleid ruin on the other side of the lake (left) is now visible<br \/>&#8211; The blueish hue is caused by a mix between Natural Environment rainy weather and Streamline distant fog.<\/p>\n<p><b>Skingrad streets<\/b> &#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/skingrad-vanilla-ps3.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/skingrad-vanilla-ps3-small.jpg?w=848\" alt=\"Vanilla (PS3)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/skingrad-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/skingrad-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><\/p>\n<p><i>&#8211; Mods used: Qarl Texture Pack 3 Redimized, Natural Environments, Better Cities Skingrad, Illumination Within Revived<\/i><br \/>&#8211; Notice the clutter and tiny details from Better Cities, and the illuminated windows<br \/>&#8211; Qarl&#8217;s Texture pack 3 gives more definition to stone pavement and facades <\/p>\n<p><b>Chorrol streets<\/b> &#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/chorrol-vanilla-ps3.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/chorrol-vanilla-ps3-small.jpg?w=848\" alt=\"Vanilla (PS3)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/chorrol-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/chorrol-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><\/p>\n<p><i>&#8211; Mods used: Qarl Texture Pack 3 Redimized, Natural Environments, Better Cities Chorrol, Illumination Within Revived, Beaming Sunglare, moDem City Life<\/i><br \/>&#8211; Enhanced sunglare effect<br \/>&#8211; The Orc beggar is followed by his kid (city life) <\/p>\n<p><b>Estelle Renoit Bookstore<\/b> &#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/estelle-renoit-vanilla-xbox.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/estelle-renoit-vanilla-xbox-small.jpg?w=848\" alt=\"Vanilla (XBOX)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/estelle-renoit-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/estelle-renoit-modded-pc-small.jpg?w=848\" alt=\"Modded (PC)\" \/><\/a><\/p>\n<p><i>&#8211; Mods used: Qarl Texture Pack 3 Redimized, TNR All Races, Book Jackets Oblivion, Exnem Eye Candy body replacer<\/i><br \/>&#8211; New book covers<br \/>&#8211; NPC with more character <\/p>\n<p>And finally, THE main reason to use mods<\/p>\n<p><b>Inventory system <\/b>&#8211; <br \/><a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/inventory-list-vanilla-ps3.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/inventory-list-vanilla-ps3-small.jpg?w=848\" alt=\"Vanilla (PS3)\" \/><\/a> &#8211; <a href=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/inventory-list-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.alquier.org\/TES\/images\/Oblivion\/inventory-list-modded-pc-small.jpg?w=848\" alt=\"Modded as a list (PC)\" \/><\/a><br \/> &#8211; <a href=\"http:\/\/www.alquier.org\/TES\/images\/Oblivion\/inventory-modded-pc.jpg\" target=\"_blank\" class=\"broken_link\">Modded as a table (PC)<\/a><\/p>\n<p><i>&#8211; Mods used: wz_inventory, OOO (hood), Chaindress<\/i><br \/>&#8211; Two ways to view your inventory &#8211; a list with many more items and a grid, just like Morrowind.<br \/>&#8211; The chaindress is one of many armors available only from PC mods<br \/>&#8211; The shaded hood and elven sword come from OOO (hoods and capes are not included in vanilla Oblivion).<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Someone in the Bestheda forum asked for comparison screenshots of Oblivion with and without mods to convince a friend of the importance of a modded game over a console. It occured to me that textures alone was not enough to really showcase the power of mods &#8211; most mods add subtle details that take some time to identify for an&hellip; <\/p>\n<p><a class=\"more-link\" href=\"http:\/\/www.alquier.org\/laurent\/sites\/2008\/01\/30\/with_or_without_mods\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":560,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2],"tags":[28,40,43,47],"class_list":["post-113","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","tag-elder-scrolls","tag-mods","tag-oblivion","tag-play","xfolkentry","clearfix"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.alquier.org\/laurent\/sites\/wp-content\/uploads\/2011\/07\/anvil-vanilla-xbox-small.jpg?fit=200%2C112","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8frwa-1P","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts\/113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/comments?post=113"}],"version-history":[{"count":0,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts\/113\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/media\/560"}],"wp:attachment":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/media?parent=113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/categories?post=113"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/tags?post=113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}