{"id":153,"date":"2005-03-18T16:35:46","date_gmt":"2005-03-18T16:35:46","guid":{"rendered":"http:\/\/www.alquier.org\/linfa\/create\/2005\/03\/18\/number_xiii\/"},"modified":"2005-03-18T16:35:46","modified_gmt":"2005-03-18T16:35:46","slug":"number_xiii","status":"publish","type":"post","link":"http:\/\/www.alquier.org\/laurent\/sites\/2005\/03\/18\/number_xiii\/","title":{"rendered":"Number XIII"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"200\" vspace=\"10\" hspace=\"10\" height=\"150\" align=\"left\" alt=\"\" src=\"\/linfa-net\/diary\/images\/XIII-02.jpg\" \/> In the current landscape of first person shooters for PC, <span style=\"font-style: italic\">XIII<\/span> looks like a mutant.<\/p>\n<p>While other titles reach for ultra-realistic, highly detailed graphics, this game is making a more clever use of current video boards capabilities. <\/p>\n<p>Since its story is adapted from a famous european graphic novel, most of the game is rendered with a cell shaded look, with original use of comics conventions such as text bubbles, sounds, and layout of additional views into multiple squares. <\/p>\n<p>The cell-shaded effect is smooth and well renderedthroughout the game,but it is not the only original use of graphics acceleration. Flashback scenes rendered with a shiny, flickering, black and white feel are a nice way to draw the player into a real story.<\/p>\n<p>The story itself, with the unveiling of a global consipiracy, add a lot of this overall well balanced game. I found the game well balanced and very enjoyable, with a minimum of frustrating areas (which had mostly to do with trying to find out the weakness of some of the &#8216;bosses&#8217;).<img loading=\"lazy\" decoding=\"async\" width=\"200\" vspace=\"10\" hspace=\"10\" height=\"150\" align=\"right\" alt=\"\" src=\"..\/..\/..\/..\/..\/..\/..\/..\/linfa-net\/diary\/images\/XIII-01.jpg\" \/><\/p>\n<p>It is so refreshing to see that this kind of creativity still exists. I can&#8217;t help wondering, going through this game, about what truly original visual experiences will be available in the future &#8211; once the novelty of realistic lighting and high dynamic range glow will wear out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the current landscape of first person shooters for PC, XIII looks like a mutant. While other titles reach for ultra-realistic, highly detailed graphics, this game is making a more clever use of current video boards capabilities. Since its story is adapted from a famous european graphic novel, most of the game is rendered with a cell shaded look, with&hellip; <\/p>\n<p><a class=\"more-link\" href=\"http:\/\/www.alquier.org\/laurent\/sites\/2005\/03\/18\/number_xiii\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":655,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[22],"tags":[45],"class_list":["post-153","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","tag-pc-games","xfolkentry","clearfix"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.alquier.org\/laurent\/sites\/wp-content\/uploads\/2005\/03\/XIII-02.jpg?fit=200%2C150","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8frwa-2t","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts\/153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/comments?post=153"}],"version-history":[{"count":0,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts\/153\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/media\/655"}],"wp:attachment":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/media?parent=153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/categories?post=153"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/tags?post=153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}