{"id":78,"date":"2007-06-01T23:16:08","date_gmt":"2007-06-01T23:16:08","guid":{"rendered":"http:\/\/www.alquier.org\/linfa\/play\/2007\/06\/01\/the_quest_continues\/"},"modified":"2007-06-01T23:16:08","modified_gmt":"2007-06-01T23:16:08","slug":"the_quest_continues","status":"publish","type":"post","link":"http:\/\/www.alquier.org\/laurent\/sites\/2007\/06\/01\/the_quest_continues\/","title":{"rendered":"The quest continues"},"content":{"rendered":"<p>The Quest for a playable Oblivion is starting to feel like going after the Saint Graal.<\/p>\n<p>After a year and a half, almost 20 Gb of downloads, hours of debugging, testing and countless crashes, I have yet to play with a steady character for more than a few weeks. Sometimes the goal seems almost within reach&#8230; so close I become hopeful &#8230; only to be disappointed again by yet another conflict between mods, a yellow square in the game or more crashes to desktop.<\/p>\n<p>The good news is that finally, I have reached my most stable mix of mods to date. Crashes are now relatively rare. Conflicts between mods are still there but significantly more manageable. Still.. I am waiting for a final release of Oscuro&#8217;s Overhaul and a few fixes to Martigen&#8217;s latest version. A few more weeks of wait hopefully and the wait will be over.<\/p>\n<p>Yet.. for all this trouble, I still feel it is worth it.<\/p>\n<p>The potential to turn Oblivion into a decent RPG is still intact. I have come down my initial enthousiasm for the game only a few weeks after installing it for the first time. Without mods, the game is simply too &#8216;simple&#8217; to be worth playing. Running around and kill, kill, kill in dungeons stops being fun after 10 minutes. Mods bring back the pleasure and challenge of playing this game. <\/p>\n<p>Looking at the amount of mods produced since the release of the game, I am not the only one to feel Oblivion is worth saving. The sum of work from the modding community is simply amazing. A year and a half after the release, almost all the major issues with the initial game have been addressed in some way. &nbsp;<\/p>\n<p>I still find it difficult to think about a comment I read in <a href=\"http:\/\/www.atomicgamer.com\/article.php?id=393\" target=\"_self\">an interview of someone at Bethesda at the occasion of the release of Shivering Isle<\/a>. While he acknowledged the work of the modding community, <strong>he said they did not see any user developed mod worth including with the official extension (?!!!)<br \/><\/strong><\/p>\n<p>How about one of the vastly superior user interfaces or the hundreds of bug fixes from the Unofficial Oblivion Patch just to name a few ? <\/p>\n<p>Fortunately, they did release the tools that made it possible to make this game worth playing, so I can&#8217;t really be mad at them for ignoring what has been done with these tools. Let&#8217;s hope they will redeem themselves with TES V.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Quest for a playable Oblivion is starting to feel like going after the Saint Graal. After a year and a half, almost 20 Gb of downloads, hours of debugging, testing and countless crashes, I have yet to play with a steady character for more than a few weeks. Sometimes the goal seems almost within reach&#8230; so close I become&hellip; <\/p>\n<p><a class=\"more-link\" href=\"http:\/\/www.alquier.org\/laurent\/sites\/2007\/06\/01\/the_quest_continues\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2],"tags":[28,40,43],"class_list":["post-78","post","type-post","status-publish","format-standard","hentry","category-blog","tag-elder-scrolls","tag-mods","tag-oblivion","xfolkentry","clearfix"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8frwa-1g","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts\/78","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/comments?post=78"}],"version-history":[{"count":0,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/posts\/78\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/media?parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/categories?post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.alquier.org\/laurent\/sites\/wp-json\/wp\/v2\/tags?post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}