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<title>CG Tricks and Treats</title>
<link>http://www.alquier.org/linfa-net/cg/</link>
<description>Tips and freebies about Computer Graphics</description>
<language>en</language>
<copyright>Copyright 2009</copyright>
<lastBuildDate>Wed, 21 May 2008 14:24:10 -0500</lastBuildDate>
<generator>http://www.movabletype.org/?v=4.261</generator>
<docs>http://blogs.law.harvard.edu/tech/rss</docs> 


<item>
<title>On motivation</title>
<description><![CDATA[<p>The Figure Painting workshop I just took got me thinking about motivation - how long it took me to decide myself to start painting and how I can be motivated to continue now that I started.</p>

<p>Here are a few resources I came across.</p>

<p><a href="http://www.poopinmymouth.com/tutorial/money_mouth.htm">Put your money where your mouth is</a> by Ben Mathis - a good reminder of how easy it is to slow yourself down and think about doing things to improve your situation instead of actually doing something about it.</p>

<p>Along the same line, this video of <a href="http://www.youtube.com/watch?v=tAn-YRCezQM">Digital Painting</a> with <a href="http://www.imaginismstudios.com/">Bobby Chiu</a> is a good reminder that motivation starts within yourself. His other videos are great tutorials as well as thoughtful ramblings about <a href="http://www.youtube.com/results?search_query=bobby+chiu&amp;search=Search">creativity, motivation, and dreams</a>.</p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/05/on-motivation.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/05/on-motivation.html</guid>
<category>.: CG Concepts</category>
<pubDate>Wed, 21 May 2008 14:24:10 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting workshop - week 7</title>
<description><![CDATA[<p>Continuation from week 6 - this week is about practicing the later stages of painting.</p>

<p>Time to zoom in, use smaller size brushes, smooth things out with a light blender at low opacity and add edges and other details. </p>

<p>The problem at this stage is to always remember to zoom in and out to preserve the larger relationships between structures in the figure. The 'thumbnail test' is a good way to make sure the painting is on the right track - reduce your image through smaller and smaller sizes. It should be working at every level. If it doesn't, the areas to work on will just jump at you. </p>

<p>Similarly, flipping the picture horizontally helps to uncover issues in the painting. It's amazing sometimes how well these tricks work.</p>

<p>Still, the goal at this point of the workshop is not to recreate the exact same image. Creating skin tones with a limited palette is a good way to force yourself to create a painting that works on its own and not necessarily a perfect copy of an original scene. </p>

<p>There will be plenty of time after the workshop to either push the realism further or just experiment with more abstract techniques.</p>

<p><a href="http://www.flickr.com/photos/lalquier/2443999113/" title="Female model 7 (3) by agiel, on Flickr"><img src="http://farm4.static.flickr.com/3296/2443999113_774124aac0_m.jpg" width="240" height="180" alt="Female model 7 (3)" /></a></p>

<p><a href="http://www.flickr.com/photos/lalquier/2444826562/" title="Female model 7 (1) by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2155/2444826562_129d80e836_m.jpg" width="240" height="90" alt="Female model 7 (1)" /></a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/04/face-and-figure-6.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/04/face-and-figure-6.html</guid>
<category>Painting</category>
<pubDate>Mon, 28 Apr 2008 13:26:35 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting workshop - week 6</title>
<description><![CDATA[<p>Last week before starting the final full figure paintings.</p>

<p>The focus of this week is to continue with quick one hour studies to practice the first stages of painting - blocking the shape, tones and shadows. If feel this is something I need to practice more at this point, than the final stages of adding details and smoothing out a finished portrait. </p>

<p>Each study forces me to focus on shape and color, and leave details for later stages. When I start getting into details too early, it is easier to wipe them out with a few broad strokes and move on.</p>

<p>It is interesting at this point to look back and measure the difference in results in just a few weeks of practice. I am beginning to see shapes better - how colors,shades and shapes are related. The temptation is great to paint each area in isolation, whereas they are really part of a whole. </p>

<p>Another major change in how I see painting now is in how colors work together. How colors from the background find their way in hot or cool areas of the figure depending on the lighting conditions. </p>

<p>Many times I find myself applying the same principles of Perceptual Organization I learned in college, to suggest details with a few touches with the right alignment or contrast.</p>

<p>During this week's research, I found very interesting <a href="http://www.gfxartist.com/features/tutorials" target="_blank">tutorials up at GFXArtists</a> and <a href="http://www.imaginefx.com/-2287754330326480692/Workshops.html">ImagineFX</a>.</p>

<p>In particular, some tutorials by Ron Lemen about Skin Color (<a href="http://www.gfxartist.com/features/tutorials/14030?msg=8" target="_blank">Part I</a> and <a href="http://www.gfxartist.com/features/tutorials/14033" target="_blank">Part II</a>) and about <a href="http://www.anticz.com/drawing1.htm" target="_blank">value.</a> </p>

<p><a href="http://www.flickr.com/photos/lalquier/2418080484/" title="Female model 6 (2) by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2327/2418080484_af17607fe0_m.jpg" width="240" height="144" alt="Female model 6 (2)" /></a></p>

<p><a href="http://www.flickr.com/photos/lalquier/2421885519/" title="Male 6 (1) by agiel, on Flickr"><img src="http://farm4.static.flickr.com/3027/2421885519_29843dfcaf_m.jpg" width="240" height="135" alt="Male 6 (1)" /></a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/04/face-and-figure-5.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/04/face-and-figure-5.html</guid>
<category>Painting</category>
<pubDate>Thu, 17 Apr 2008 12:08:52 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting workshop - week 4 and 5</title>
<description><![CDATA[<p>Weeks 4 and 5 are about applying the bases learned in previous week to full figure painting. With each one hour study completed, things are starting to come more naturally. </p>

<p>Calibration of the graphic tablet is key - whether in Painter or Photoshop, a harder setting will give you a full range of pressure and will allow for light and harder strokes. This is essential to define sharper edges and lighter shades with the same brush.</p>

<p>It is a good exercise to limit yourself to a single brush and a limited color set to being with. As you go, more and more colors are picked directly from the painting itself.</p>

<p>It is also good to learn shortcuts to increase and decrease brush sizes as you will end up constantly switching between small details and larger strokes. </p>

<p><a href="http://www.flickr.com/photos/lalquier/2410823397/" title="Male model 5 (3) by agiel, on Flickr"><img src="http://farm4.static.flickr.com/3225/2410823397_a98cd55e89_m.jpg" width="240" height="240" alt="Male model 5 (3)" /></a></p>

<p><a href="http://www.flickr.com/photos/lalquier/2391025571/" title="Female model 4 by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2282/2391025571_82f1516b02_m.jpg" width="240" height="240" alt="Female model 4" /></a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/04/face-and-figure-4.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/04/face-and-figure-4.html</guid>
<category>Painting</category>
<pubDate>Mon, 14 Apr 2008 10:50:54 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting workshop - week 3</title>
<description><![CDATA[<p>Third week of workshop and things are getting serious. This week is about direct color painting, without using a black and white version as a base.</p>

<p>A few observations after completing the two required portraits for this week:</p>

<p>- You have to block correct shades in key parts of painting and reuse from picking colors instead of going back to palette. Increases consistency of colors across painting.</p>

<p>- Again, brush choice is critical. As is calibration of tablet (firm tablet, flat brush with 40% opacity and 40% resat). </p>

<p>- Inject color from background in darker area of the portrait. Do not hesitate to inject bright colors in cheeks, nose and ears - we have a natural tendency to use muted tones.</p>

<p>- Pick one side for details (light or dark side) and improve details on that side only.</p>

<p>- Pay attention to structures in painting. Do not paint shaded areas in isolation. See the whole interaction between parts of the portrait,</p>

<p><br />
<a href="http://www.flickr.com/photos/lalquier/2365693743/" title="Female model 3 by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2071/2365693743_ee0d5cf01d_m.jpg" width="240" height="240" alt="Female model 3" /></a></p>

<p><a href="http://www.flickr.com/photos/lalquier/2375369229/" title="Male model 3 by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2026/2375369229_d17299f2b7_m.jpg" width="240" height="240" alt="Male model 3" /></a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure-3.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure-3.html</guid>
<category>Painting</category>
<pubDate>Mon, 31 Mar 2008 09:30:25 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting workshop - week 2</title>
<description><![CDATA[<p>Week two of the workshop detailed the techniques of painting in black and white to capture Value and then, add a color layer over the black and white painting as a Digital Glazing.</p>

<p>It was very inspirational to see how far everybody progress just by watching a few video tutorials. </p>

<p>A couple of things I picked up during this week :</p>

<p>- Don't get discouraged when the painting is ugly and wrong. It will stay wrong for a long time but eventually things work out. Don't give up before they do.</p>

<p>- Work on a small size with large brush early. Things all into place a lot easier if the painting looks good at smaller scales. </p>

<p>- Use few brushes (one) and few colors. Limitations increase creativity.</p>

<p>- What made a huge difference was the selection of a brush with the right properties (sharp edges on the outside and soft transparency along the flow of painting).</p>

<p>- Nail the eyes, nose and lips early. The rest of the painting can be very forgiving if the facial expression is just right.</p>

<p>- Keep turning the color layer on and off as you go to make sure you don't lose the Value you blocked in black and white.</p>

<p><a href="http://www.flickr.com/photos/lalquier/2358386584/" title="Female model 2 color by agiel, on Flickr"><img src="http://farm4.static.flickr.com/3196/2358386584_98b0afd76e_m.jpg" width="240" height="240" alt="Female model 2 color" /></a></p>

<p><a href="http://www.flickr.com/photos/lalquier/2360220786/" title="Male model 2 color by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2377/2360220786_801f9dfbd3_m.jpg" width="240" height="240" alt="Male model 2 color" /></a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure-2.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure-2.html</guid>
<category>Painting</category>
<pubDate>Mon, 24 Mar 2008 08:39:29 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting workshop - week 1</title>
<description><![CDATA[<p>Lessons from week one of the workshop - use a big brush, color is hard, ears are evil.</p>

<p>The main lesson from the week was to let go of self imposed constraints and transform my workflow into something more fluid. </p>

<p>No more first sketch of the figure - instead paint with the right value directly and refine the model as you go. </p>

<p>I still rely too much on switching between painting and blending, which makes everything look to washed out and killed many areas that should have received more value. Instead, I should use one brush only and play with size and opacity.</p>

<p>The interesting part is to watch how much progress can be made simply by looking at other people's intermediate paintings and practicing again and again.</p>

<p>Don suggests to spend time to make a dozen drafts of a portrait, one hour each, before jumping in to the final version. It will be difficult to find that kind of free time but I can tell already that taking the time to do a few versions helps tremendously.</p>

<p><a href="http://www.flickr.com/photos/lalquier/2347974964/" title="female-sketches-4-final.jpg by agiel, on Flickr"><img src="http://farm4.static.flickr.com/3264/2347974964_7432d98980_m.jpg" width="240" height="240" alt="female-sketches-4-final.jpg" /></a></p>

<p><a href="http://www.flickr.com/photos/lalquier/2347145129/" title="male-sketches-3-final.jpg by agiel, on Flickr"><img src="http://farm3.static.flickr.com/2307/2347145129_67b871d00f_m.jpg" width="240" height="240" alt="male-sketches-3-final.jpg" /></a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure-1.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure-1.html</guid>
<category>Painting</category>
<pubDate>Mon, 17 Mar 2008 10:12:42 -0500</pubDate>
</item>

<item>
<title>Face and Figure Painting with Don Seegmiller</title>
<description><![CDATA[<p>I got the chance to sign up on a workshop from CG Society before seats ran out - <a href="http://workshops.cgsociety.org/courses/000064/">Face and Figure Painting with Don Seegmiller.</a> </p>

<p><a href="http://www.seegmillerart.com/">Don Seegmiller</a> is widely known for his professional digital painting work around Corel Painter. His long experience with <a href="http://www.wadlegalleries.com/artistpages/dseegmiller.html">traditional painting </a>and teaching head and figure painting at the Brigham Young University Fine Art and Graphics Departments will make this an exciting course to follow. </p>

<p>Hopefully, this will be boost I needed to get back to more creative work and reduce my dependence on 3D elements in my scenes.</p>

<p>Edit: I started an album at flickr - <a href="http://www.flickr.com/photos/lalquier/sets/72157604173280084/">CG Workshop 2008</a> -  to document my progress during this very exciting workshop.</p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/03/face-and-figure.html</guid>
<category>Painting</category>
<pubDate>Mon, 10 Mar 2008 09:48:36 -0500</pubDate>
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<item>
<title>About my old tutorials</title>
<description><![CDATA[<p>I had to remove my short tutorials about Vue for the time being. </p>

<p>Some were obsolete given the progress of Vue since I wrote them and the others seriously need to be redone. </p>

<p>In the meantime, I invite you to check out the <a href="http://www.renderosity.com/mod/subcom/community/vue/">Community Page of the Vue forum at Renderosity</a> for links to tutorials, tips and resources regarding Vue. </p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2008/03/about-my-old-tu.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2008/03/about-my-old-tu.html</guid>
<category>::. Tutorials</category>
<pubDate>Sat, 01 Mar 2008 10:08:30 -0500</pubDate>
</item>

<item>
<title>Cel shading effect with Vue Infinite</title>
<description><![CDATA[<p>Cel shading is a flat looking 3D image, with a cartoonish look exemplified by animated movies.</p>

<p>The basic elements of a cel shaded effect are :</p>

<ul>
	<li> Sharp shadows</li>
	<li> Little or no highlight</li>
	<li> Outline around objects</li>
</ul>

<p>There are many types of cartoon effects, from the dark and gloomy streets of Frank Miller's 'Sin City' to the colorful scenes of Anime or Disney.</p>

<p>The first step is to decide on the mood. There is no better way to do that than doing some research... so start watching cartoon, read comics and decide which atmospheres suits your needs :)</p>

<p>The <a href="http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=905">full tutorial</a> is available in the Tutorials section of the Vue Forum at Renderosity.</p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2007/07/cel-shading-eff.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2007/07/cel-shading-eff.html</guid>
<category>::. Tutorials</category>
<pubDate>Thu, 19 Jul 2007 12:53:21 -0500</pubDate>
</item>

<item>
<title>Showcase materials for Vue 6</title>
<description><![CDATA[<div style="text-align: center; display: block; margin: 0 auto 20px;">
<a href="http://www.alquier.org/linfa-net/downloads/showcase-materials-vue6inf.vue"><img alt="showcase-materials-vue6inf.jpg" src="http://www.alquier.org/linfa-net/cg/images/showcase-materials-vue6inf.jpg" width="400" height="300" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a>
<br>
<a href="http://www.alquier.org/linfa-net/downloads/showcase-materials-vue6inf.vue">Showcase materials</a> - 530K
</div>


An archive of custom materials I created as practice or for testing purpose.

For now, I only have them wrapped into a single .vue scene.

Simply download the scene, open it in Vue and save the materials you want from the Material Editor.

I only have Vue 6 Infinite, so if anyone with Vue 6 or Vue 6 Easel could try these out and tell me if they work, I would package them as individual mats and place them in the freestuff area.

Regarding the materials with SSS effect, you will have to adjust the depth of the translucency and the direction (more or less backward) depending on the size and geometry of your object. Intense lights help a lot to bring out the effect.]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2007/05/showcase-materi.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2007/05/showcase-materi.html</guid>
<category>Vue Materials</category>
<pubDate>Wed, 09 May 2007 12:44:11 -0500</pubDate>
</item>

<item>
<title>Sub Surface Scattering</title>
<description><![CDATA[<p>Sub Surface Scattering is one of those buzzwords you come to find in 3D graphics.</p>

<p>it is also the behaviour of light bouncing back to the surface of translucent objects such as marble, skin or wax.</p>

<p>Here is an excellent tutorial about <a title="Non-Physical SSS Tips" href="http://www.lamrug.org/resources/skintips.html">Non-Physical SSS Tips</a>, with examples and illustrations of the phenomenon and how to simulate it.</p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2005/11/sub-surface-sca.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2005/11/sub-surface-sca.html</guid>
<category>Lighting</category>
<pubDate>Tue, 08 Nov 2005 12:55:52 -0500</pubDate>
</item>

<item>
<title>Computer Graphics Wikipedia</title>
<description><![CDATA[<p>I haven't checked out Wikipedia for a long long time... until recent articles about that project caught my attention again.</p>

<p>I found the Free Online Encyclopedia has rich category about Computer Graphics, filled with articles about CG concepts, terms, influent people and software.</p>

<p>Check it out as a reference : </p>

<p><a title="Category:Computer graphics - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Category:Computer_graphics">Category:Computer graphics at Wikipedia</a></p>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2005/08/computer-graphi.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2005/08/computer-graphi.html</guid>
<category>.: CG Concepts</category>
<pubDate>Tue, 09 Aug 2005 11:03:09 -0500</pubDate>
</item>

<item>
<title>Vue Community @ Renderosity</title>
<description><![CDATA[&nbsp;I missed the anniversary by a couple of months - I have been moderator of the <a href="http://www.renderosity.com/messages.ez?ForumID=12368">Vue Forum</a> and <a href="http://www.renderosity.com/gallery.ez?Sectionid=3">Vue Gallery</a> at <a href="http://www.renderosity.com/index.ez">Renderosity</a> for a little more than a year.<br/>
<br/>
It has been an interesting experience so far. <br/>
<br/>
The community as a whole is enthusiastic, very helpful and open to newcomers. Like most communities online, members come in all shape and sizes, from all over the world. Some are quiet, some not :) We even had a couple of black sheep for a while but fortunately, they did not manifest themselves for quite a while.<br/>
<br/>
If you decide to join, membership is free and remember to check of the <a href="http://www.renderosity.com/messages.ez?ForumID=12368&amp;FAQ=Y">Vue Forum FAQ first</a> for an overview of the community, ground rules for posting to the forum and gallery, and links to the latest patches for Vue, Vue Infinite and Mover.<br/>
<br/>
The beginning and the end of last year as a moderator were quite intense. <br/>
<br/>
Taking over after the previous moderator, <a href="http://www.renderosity.com/index.ez?viewStory=8477">Guitta</a>,&nbsp; was a challenge. Her work in the forum was exceptional, both in the help she provided, and in the ideas she brought to organize the forum. Unfortunately, she had to leave because of a grave illness and passed away at the end of the year. She is still missed in the forum...<br/>
<br/>
I tried to build over her ideas and provide a common look and feel to the FAQ, the challenges, the gallery and the <a href="http://market.renderosity.com/%7Evue/backroom/backroom.html">Vue backroom</a> area, where we keep links to the most useful conversations. The backroom is our knowledge base if you will.<br/>
<br/>
The end of the year was as challenging, with the beta testing and release of both Vue 5 and Vue Infinite. Both releases brought new blood to the forum and amazing images in the gallery. I find it fascinating to see how people will use the software, often in very surprising ways... that, and the idea that people will find help and inspiration from the forum is what keeps me going as a moderator.<br/>
<br/>
So... if you are intrigued by Vue and you want to know more about it, consider yourself invited... <img src="/customTags/FCKeditor/editor/images/smiley/msn/regular_smile.gif" alt=""/><br/>
<br/>
<br/>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2005/06/vue-community-r.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2005/06/vue-community-r.html</guid>
<category>:. Vue</category>
<pubDate>Fri, 03 Jun 2005 14:34:10 -0500</pubDate>
</item>

<item>
<title>Basic lighting techniques</title>
<description><![CDATA[Opponents of Computer Graphics as an art form are often tempted to fall for the myth that making images on a computer is as easy as a few 'point and click' operations, and therefore remove all technical and artistic value to CG creations.<br/>
<br/>
What they seem to forget is that CG graphics are governed by the same rules of composition, lighting and color as photography, painting or drawing. Computers may make some tasks easier, but they do not replace the 'eye' and experience of the artist.<br/>
<br/>
If you want to improve the way your CG images look, especially if you are just beginning to play with tools such as Vue or Bryce, do not understimate the value of going over material written for natural media. The tools may be different with a computer, but the basic techniques are the same.<br/>
<br/>
A very simple way to improve dramatically a CG image is by taking control of the lighting. Start by reviewing basic concepts on this great tutorial about <a href="http://www.warpedspace.org/lightingT/part1.htm">Lighting Techniques</a> by Amaan Akram.<br/>
<br/>
Once you are done with this introduction, you can start taking control of your lighting by following this <a href="http://www.3drender.com/light/3point.html">tutorial about the Three Points lighting technique</a>, an excerpt from one of the main bibles of CG Lighting available in print : <span style="font-style: italic;"><a href="http://www.amazon.com/exec/obidos/tg/detail/-/1562059548/ref=ase_3drendercomA/002-1793652-4697667?v=glance&amp;s=books">[Digital] Lighting and Techniques by Jeremy Birn</a>. <br/>
<br/>
</span>You can finish by reviewing &quot;<a href="http://www.3dtotal.com/team/Tutorials/Jenns3pt_tut/3ptlighting.asp">3d Lighting Setups: 3 Point Lighting</a>&quot; by Jenn Downs, as a practical example of how to apply this technique to a particular software package, 3D Studio Max, although if you can read past the specific details of this application, it should not be very difficult to translate it to your favorite 3D package.<br/>
<br/>
Once you start applying these techniques to your own images, you will be amazed how much impact the right lighting can have. And if you get carried away like I did, you will start noticing how light is composed in anything you look at, from movies and paintings&nbsp; to everyday scenes.<br/>
<br/>
<br/>]]></description>
<link>http://www.alquier.org/linfa-net/cg/archives/2005/05/basic-lighting.html</link>
<guid>http://www.alquier.org/linfa-net/cg/archives/2005/05/basic-lighting.html</guid>
<category>Lighting</category>
<pubDate>Mon, 16 May 2005 16:33:34 -0500</pubDate>
</item>


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