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December 15, 2006

FlowForget about commanding armies, fighting monsters or killing soldiers from the Third Reich. Take a breath of fresh, creative air with these to, poetic games : Cloud and Flow by  Xinghan "Jenova" Chen

You will understand why they were presented at the experimental gameplay workshop and received several awards since.

For more details about his wonderful philosophy, don't miss his presentation about Designing games for Entertainment

After spending too many hours grinding through the same tasks, killing wave after wave of the same monsters, fighting incomplete games with incomplete patches, repeating the same parts of a game again and again because nobody thought about allowing a proper save mechanism... I wish more game designers and their marketer masters would pay attention to these principles.

Games should be fun ! 

 

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Copyright © 2005 by Laurent Alquier. All Rights Reserved