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Many techniques
for caves :
- Create a terrain and simply place the camera 'inside'
it with a couple of point lights.
- Substract a terrain from a cube
- Create two terrains. Place one horizontally and reduce
its vertical size. Place the other one vertically or upside-down,
above the first one. With the correct lights, this will
give the illusion of a cave.
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Example of cave :
- Start with a terrain with low altitude. Apply 'lunar
crater' many times in the terrain editor. This is the
purple terrain.
- Take a large terrain and invert it with the terrain
editor. Flip it over the first one. This one is the blue
terrain.
- Add a medium terrain to covert the junction between
the first two. I eroded this one with 'canyon'. This is
the green one.
- Finish up with a water plane and a good atmosphere ('orbit'
in the volumetric atmospheres or 'night' in the Others
are good starting points).
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Here is the result.
I used the lanscape material 'chipped with paths' for
the rocks, with the highlights tuned higher to give a
'wet' look.
Have fun :)
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Note: Here is
a snapshot of the exact location of the wireframe object
color tab. You can use this to give a different color
to the wireframe model of the terrains.
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