As much as I wanted to like Deus Ex: Human Revolution, I left it half way with disappointment.
I loved the soundtrack. The production value and storyline is strong. But the long load times and performance glitches added major hurdles in the flow of the story.
For a game essentially on rails (the surroundings feel very hollow once you start exploring), the story was not paced fast enough to preserve some sense of urgency and overall interest.
Instead, I found myself stuck in long cycles of crouching, avoiding detection, being killed by one shot, reloading, crouching, avoiding detection, being killed by one shot, rinse and repeat.
I just have too many games to go through after long periods of exploration of Elder Scrolls open worlds. Repeating the same sequences again and again between long load times is not my idea of a playable game.
It is too bad. Maybe I will revisit it at a later date but for the time being, this one is shelved.
- Both stories involve the return of mythical dragons
- In GoT, the highest representative of Gods is a Septim. In Skyrim, the Emperor Tiber Septim became a God.
- Skyrim contains many volumes of A Dance in Fire.
- Wildlings vs Forsworns and Skaal
- Both include Giants with Mammoths
- Both revolve around a King of the North
- “No more.. I yield! I yield!”
- Night’s Watch – Dawnguard
No wonder Skyrim was almost a game based on Game of Thrones.
Have you ever wondered how the Greybeards keep themselves warm? or those bandits in that tower above Riverwood? How do they prepare food in those inns?
And what about beggars…where do they sleep?
Mods like ‘Cutting Room Floor’ or ‘Unofficial Skyrim Patch’ inspired me to get started with that dreaded CK editor and give back a little to the Skyrim community.
This mod is not earth-shattering but it provides some useful immersive changes where it makes sense.
The mod itself is kept as simple as possible, using only Vanilla resources so far.
FrostFall is not required although many changes in this Immersion Patch were added with Frostfall in mind. Compatibility is extended only through the addition of campfires and other heat sources.
This mod covers the following kinds of changes:
- Heat sources in places that make sense (such as where NPCs work all day long in cold weather)
- User accessible bedrolls in some public places (beggars beds for example)
- Extra NPCs where you would expect them (such as a Vigilant of Stendarr helping out with daedric curses in them Temple of Kynareth or guarding various Shrines of Stendarr)
- Small details that were originally missed (for example, Reyda’s clothes folded on the shore in Ivarstead)
- Small updates to vendors and other loot lists (Firewood, torch, linen wraps added to Misc Merchant Items).
- Cooking Spit added to inns without kitchens (can be disabled by talking to innkeepers)
There will be more changes in the future as I come across them. Feel free to post suggestions in the discussion area. I will be happy to include them if they are doable with minimal resources.
FarCry 3 starts with a very immersive scene, not unlike The Elder Scrolls series. A variation on ‘you are jailed and must escape to meet a greater destiny’. The scenario from that point is classic – save your friends – but the storytelling is effective at capturing the main characters rise from a frat boy to a deadly jungle predator… or his descent into more and more brutality.