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<channel>
	<title>Play &#187; laurent</title>
	<atom:link href="http://www.alquier.org/linfa/play/author/laurent/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alquier.org/linfa/play</link>
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		<title>Deus Ex 3 is near</title>
		<link>http://www.alquier.org/linfa/play/2011/07/21/deus-ex-3-is-near/</link>
		<comments>http://www.alquier.org/linfa/play/2011/07/21/deus-ex-3-is-near/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 17:34:47 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[PC games]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=747</guid>
		<description><![CDATA[<p>... and it is pushing all the right buttons so far : From the pro-augmentation site for Sarif Industries to the rallying cry again augmentations, so far the game seems to capture the scope and excitement that made the first version so good at the... <a href="http://www.alquier.org/linfa/play/2011/07/21/deus-ex-3-is-near/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>&#8230; and it is pushing all the right buttons so far :</p>
<p>From the pro-augmentation site for <a href="http://sarifindustries.com/en/#/home/">Sarif Industries</a> to the <a href="http://kotaku.com/5823342/theres-a-downside-to-deus-exs-robot-body-parts">rallying cry again augmentations</a>, so far the game seems to capture the scope and excitement that made the first version so good at the time. </p>
<p>More videos are available at <a href="http://deusex.com/media/videos">DeusEx.com </a>.</p>
<p>Everything looks so incredibly detailed and designed, from the clothing to the clutter and the soundtrack. <a href="http://en.wikipedia.org/wiki/Motoko_Kusanagi">Major Motoko Kusanagi</a> would be proud.</p>
<p><a href="http://www.alquier.org/linfa/play/files/2011/07/deus-ex-3-small.jpg"><img src="http://www.alquier.org/linfa/play/files/2011/07/deus-ex-3-small.jpg" alt="" title="deus-ex-3-small" width="638" height="398" class="aligncenter size-full wp-image-748" /></a></p>
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		<title>Skyrim Gameplay</title>
		<link>http://www.alquier.org/linfa/play/2011/07/17/skyrim-gameplay/</link>
		<comments>http://www.alquier.org/linfa/play/2011/07/17/skyrim-gameplay/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 01:46:59 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Skyrim]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=693</guid>
		<description><![CDATA[<p>Skyrim is looking good... dragons and giants look incredible. The immersive interface is intriguing, except maybe the inventory. It is going to be tedious to go through hundred of items in a console scrolling mode. I can't wait to see what... <a href="http://www.alquier.org/linfa/play/2011/07/17/skyrim-gameplay/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>Skyrim is looking good&#8230; dragons and giants look incredible. </p>
<p>The immersive interface is intriguing, except maybe the inventory. It is going to be tedious to go through hundred of items in a console scrolling mode.</p>
<p>I can&#8217;t wait to see what modders are going to come up with for this one.</p>
<div style="background-color:#000000;width:520px;">
<div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:714851" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed>
<p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Tags: <a href='http://www.gametrailers.com'>GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/e3-2011-gameplay-walkthrough/714851">Elder Scrolls V: Skyrim &#8211; E3 2011: Gameplay Walkthrough</a>, <a href='http://pc.gametrailers.com/'>PC Games</a>, <a href='http://ps3.gametrailers.com/'>PlayStation 3</a>, <a href='http://xbox360.gametrailers.com/'>Xbox 360</a></p>
</div>
</div>
<p>And another one from <a href="http://bethblog.com/index.php/2011/06/16/skyrim-e3-2011-roundup/">G4 interview and demo with Todd Howard</a></p>
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		<title>First glimpses of Skyrim</title>
		<link>http://www.alquier.org/linfa/play/2011/02/26/first-glimpses-of-skyrim/</link>
		<comments>http://www.alquier.org/linfa/play/2011/02/26/first-glimpses-of-skyrim/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 17:29:07 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[Skyrim]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=220</guid>
		<description><![CDATA[<p>The first in-game trailer of Skyrim is out and it is sure to raise hype and expectations. Spectacular is an understatement. It looks like a more polished version of Oblivion, with better atmospheric effects, better lighting, huge creatures and vast... <a href="http://www.alquier.org/linfa/play/2011/02/26/first-glimpses-of-skyrim/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>The first in-game trailer of Skyrim is out and it is sure to raise hype and expectations.</p>
<p>Spectacular is an understatement. It looks like a more polished version of Oblivion, with better atmospheric effects, better lighting, huge creatures and vast landscapes.</p>
<p>And the soundtrack ! Listening to the Morrowind theme with a Nordic choir was enough to send chills down my spine.</p>
<p>I hope this video stays on for a while. Why is it that videos of games have to be buried under layers of useless birthdate forms or other login screens to protect children when the same children can be exposed to the gore and violence of movies trailers ? not to mention they can easily get around birthdate restrictions.</p>
<p><iframe src="http://www.youtube.com/embed/ZV2Jx4AQWeQ" width="580" height="390" frameborder="0"></iframe></p>
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		<title>Travel arrangements for Skyrim</title>
		<link>http://www.alquier.org/linfa/play/2011/02/12/travel-arrangements-for-skyrim/</link>
		<comments>http://www.alquier.org/linfa/play/2011/02/12/travel-arrangements-for-skyrim/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 22:45:49 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[Skyrim]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=218</guid>
		<description><![CDATA[<p>Bethesda has finally revealed "The Elder Scrolls V; Skyrim". For the occasion, Game Informer set up a "Skyrim Hub" full of screenshots, videos and interviews. On the menu this time : vast and frozen landscapes, a dual hands combat system, a... <a href="http://www.alquier.org/linfa/play/2011/02/12/travel-arrangements-for-skyrim/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>Bethesda has finally revealed &#8220;<A href="http://bethblog.com/index.php/category/skyrim/">The Elder Scrolls V; Skyrim</A>&#8220;. For the occasion, Game Informer set up a &#8220;<A href="http://www.gameinformer.com/p/esv.aspx">Skyrim Hub</A>&#8221; full of screenshots, videos and interviews. </p>
<p>On the menu this time : vast and frozen landscapes, a dual hands combat system, a streamlined interface, a redesigned game engine, new AI behaviors and atmospheric lighting. Even the game editor and mods are coming back.</p>
<p>The coverage so far reminds me a lot of the anticipation around Oblivion. Looking at what we ended up with, there is a lot of room for caution around this game.</p>
<p>The release date of 11/11/11 seems very aggressive for such an ambitious program. It looks more like a marketing target than anything else. For all their creativity and ambition, Bethesda does not have a stellar record in releasing bug free, solid games. I would rather see not have to feel like a beta tester just so marketers can hit a fancy release date.</p>
<p>The news is still very exciting though. If previous Bethesda open games are any indication, this means that roughly a year after the game is released, we will have a healthy ecosystem of mods, bug fixes, interface and gameplay improvements. </p>
<p>It is going to be an exercise of patience but definitely worth the wait (unless the mods system is still as prone to slow down and crashes as it has been so far).</p>
<p><iframe title="YouTube video player" width="580" height="390" src="http://www.youtube.com/embed/cls0Yazl6Ho" frameborder="0" allowfullscreen></iframe></p>
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		<title>Fallout: Nuka Break &#8211; Fan Film</title>
		<link>http://www.alquier.org/linfa/play/2011/02/02/fallout-nuka-break-fan-film/</link>
		<comments>http://www.alquier.org/linfa/play/2011/02/02/fallout-nuka-break-fan-film/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 02:49:57 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Fallout3]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=210</guid>
		<description><![CDATA[<p>Someone, please, give these people a budget and let them turn this short video into a full featured movie... <a href="http://www.alquier.org/linfa/play/2011/02/02/fallout-nuka-break-fan-film/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>Someone, please, give these people a budget and let them turn this short video into a full featured movie !</p>
<p><iframe src="http://www.youtube.com/embed/Q9UwlAAnlmg" width="580" height="390" frameborder="0"></iframe></p>
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		<title>So close and yet so far</title>
		<link>http://www.alquier.org/linfa/play/2010/11/20/so-close-and-yet-so-far/</link>
		<comments>http://www.alquier.org/linfa/play/2010/11/20/so-close-and-yet-so-far/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 21:44:12 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Fallout3]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=207</guid>
		<description><![CDATA[<p>Playing modded Fallout 3 (or Oblivion, or Morrowind) can be an exercise in frustration. On the one hand, you have the tantalizing promise of fantastic gameplay. With the right mix of mods, these games provide hours of exploration, dynamic... <a href="http://www.alquier.org/linfa/play/2010/11/20/so-close-and-yet-so-far/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.alquier.org/linfa/play/files/2010/12/Fallout3-2010-01-02-19-36-18-34.jpg" border="0" alt="Fallout3 2010-01-02 19-36-18-34.jpg" width="600" height="375" /></p>
<p>Playing modded Fallout 3 (or Oblivion, or Morrowind) can be an exercise in frustration.</p>
<p>On the one hand, you have the tantalizing promise of fantastic gameplay. With the right mix of mods, these games provide hours of exploration, dynamic encounters, thousands of quests and a level of replay value simply unmatched.</p>
<p>On the other hand, the game engine (Gamebryo), promises instability, glitches and crashes once you start dealing with too many mods. Even with careful tracking of mods dependancies, and their infamous load order, you can never tell when the game will crumble under its own weight, or when an obscure issue will corrupt your game beyond repair.</p>
<p>In the latest instance of random issues, I started experiencing crashes when going from level 16 to 17 in my current Fallout 3 game. Some research pointed to a known issue with Martigen&#8217;s Mutant Mod. Uprading to the latest version of this mod fixed the problem&#8230;. except it also triggered an upgrade of Fallout Wanders Edition (FWE), Energy Visual Enhanced and a removal of the huge FOOK2 mod because of incompatibilities with the latest version of FWE. The result is a dangerously unstable game, with frequent crashes in some areas. I may have to start again from scratch if I cannot find a solution to clean this current game.</p>
<p>And this is on top of gameplay issues (dialogues, combat system, inventory or interface) proper to each game.</p>
<p>Yet, even with these endless stream of issues, Bethesda managed to create virtual worlds that keep begging to be visited. They feel like your own personal MMO&#8230; except without other players.</p>
<p>I invested hours visiting the ash covered hills of Morrowind, the lush valleys of Oblivion or the irradiated roads of Fallout, and yet, I know I will go back and explore them some more.. even if it means starting a brand new game to smooth out issues with bloated saved game or too many changes in my list of mods.</p>
<p> </p>
<p> </p>
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		<title>TED talk &#8211; Jane McGonigal: Gaming can make a better world</title>
		<link>http://www.alquier.org/linfa/play/2010/03/26/ted-talk-jane-mcgonigal-gaming-can-make-a-better-world/</link>
		<comments>http://www.alquier.org/linfa/play/2010/03/26/ted-talk-jane-mcgonigal-gaming-can-make-a-better-world/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 21:10:53 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/?p=16</guid>
		<description><![CDATA[<p>Here is a radical thought - find out how to harness the same dedication and passion people invest in playing games and apply it to solve real problems and change behaviors. Reality is broken and Jane McGonigal shows us how to fix... <a href="http://www.alquier.org/linfa/play/2010/03/26/ted-talk-jane-mcgonigal-gaming-can-make-a-better-world/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p><!--copy and paste--><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="446" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=799&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=a_taste_of_ted2010;theme=media_that_matters;theme=what_s_next_in_tech;theme=design_like_you_give_a_damn;theme=art_unusual;theme=the_rise_of_collaboration;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="446" height="326" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=799&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=a_taste_of_ted2010;theme=media_that_matters;theme=what_s_next_in_tech;theme=design_like_you_give_a_damn;theme=art_unusual;theme=the_rise_of_collaboration;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here is a radical thought &#8211; find out how to harness the same dedication and passion people invest in playing games and apply it to solve real problems and change behaviors. Reality is broken and <a href="http://www.ted.com/speakers/jane_mcgonigal.html">Jane McGonigal</a> shows us how to fix it.</p>
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		<title>Updates to Annotated Load Order</title>
		<link>http://www.alquier.org/linfa/play/2009/02/10/updates_to_annotated_load_orde/</link>
		<comments>http://www.alquier.org/linfa/play/2009/02/10/updates_to_annotated_load_orde/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 12:46:32 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[Load order]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Oblivion]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/2009/02/10/updates_to_annotated_load_orde/</guid>
		<description><![CDATA[<p>I am still maintaining it when I get a chance. I spent up to 250 hours of game play so far without touching the Main Quest other than to get the amulet of kings. All thanks to the many mods I have been enjoying so far. With recent updates... <a href="http://www.alquier.org/linfa/play/2009/02/10/updates_to_annotated_load_orde/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>I am still maintaining it when I get a chance. I spent up to 250 hours of game play so far without touching the Main Quest other than to get the amulet of kings. All thanks to the many mods I have been enjoying so far.<br />
With recent updates (especially the latest MMM), the list reached the maximum number of mods allowed.<br />
In order to accommodate all the mods listed, you will have to enabled Merge Patches when updating your Bash Patch. I only selected a few texture only mods (such as real lava) to bring my list under the limit.<br />
Recent updates include :<br />
- replacement of Natural Weather for Enhanced Weather from HTF (with optional mod Oblivion Visual Screen Effects).<br />
- upgrades of MMM, Supreme Magicka and Reneer&#8217;s Guard Overhaul<br />
- added Really Almost Everything Viewable When Distant<br />
- added the now indispensable Sorcery&#8217;s Toll.</p>
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		<title>Unexplicable crash ? reboot !</title>
		<link>http://www.alquier.org/linfa/play/2008/08/25/unexplicable_crash_reboot/</link>
		<comments>http://www.alquier.org/linfa/play/2008/08/25/unexplicable_crash_reboot/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 09:07:51 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/2008/08/25/unexplicable_crash_reboot/</guid>
		<description><![CDATA[<p>This is the fourth time I have had this happen to me in game - enough to think it is a trend. If your game suddenly crashes in an area that you believe should be working (either because you visited it before or because it doesn't have anything new... <a href="http://www.alquier.org/linfa/play/2008/08/25/unexplicable_crash_reboot/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>This is the fourth time I have had this happen to me in game &#8211; enough to think it is a trend.<br />
If your game suddenly crashes in an area that you believe should be working (either because you visited it before or because it doesn&#8217;t have anything new that you have not already encountered), try this simple step before pulling your hair over a bug &#8211; reboot.<br />
I am beginning to think that, when Oblivion crashes, some files may remain locked &#8211; either from Windows or from whatever anti-virus software you are running in the background. Next time you start your game, Oblivion may try to load that locked file and crash as a result.<br />
You can&#8217;t really be expected to reboot each time Oblivion crashes &#8211; that would be insane. But if after a crash, your game suddenly becomes unstable in &#8216;safe&#8217; areas, remember to clear your system with a reboot before investigating a bug with your mods or load order.</p>
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		<title>Mysterious crashes</title>
		<link>http://www.alquier.org/linfa/play/2008/06/18/mysterious_crashes/</link>
		<comments>http://www.alquier.org/linfa/play/2008/06/18/mysterious_crashes/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 08:56:10 +0000</pubDate>
		<dc:creator>laurent</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Elder scrolls]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.alquier.org/linfa/play/2008/06/18/mysterious_crashes/</guid>
		<description><![CDATA[<p>After weeks of more or less peaceful gameplay, I entered an area of intense fighting which turned out to be also prone to crashes. The area in question was the underground city from the Vampire questline in Origin of the Mages Guild. The crashes are... <a href="http://www.alquier.org/linfa/play/2008/06/18/mysterious_crashes/">Read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>After weeks of more or less peaceful gameplay, I entered an area of intense fighting which turned out to be also prone to crashes.<br />
The area in question was the underground city from the Vampire questline in Origin of the Mages Guild. The crashes are apparently the result of that mod combined with StarX Vanilla Vampire Revisited and possibly other mods on my list. That is not to say Origin of the Mages Guild caused the crashes &#8211; I know better than that. It could be very well other mods in my list causing a crash in that area.<br />
Anyway &#8211; one particular side effect was to encounter, twice, a situation where the game would systematically crash. In one case, any past saved game related to the underground city would crash on load (although they were loading fine a minute before). In another case, I would get a crash each time a Vampire Warrior was killed (but not the other kinds of foes I would find).<br />
Both situations are highly unusual in terms of Oblivion bugs.<br />
What I believe happened is that repeated crashes left some textures or mesh files locked by the operating system (Windows XP in my case) and caused a crash next time the game tried to load these resources.<br />
So if you are running into a severe crash in the game after a series of smaller crashes to desktop while you play &#8211; calm down, shutdown your computer and reload the game after a while. Chances are your crash will go away.</p>
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